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B.A.D.D. Arguments

My own introduction to Dungeons & Dragons and the wider hobby of roleplaying occurred in late 1979, a few months after the disappearance of James Dallas Egbert III in August of that same year. In a very real sense, the media frenzy surrounding the Egbert investigation and the supposed (but false) role that D&D played in it set off a chain of events that would eventually lead to my cracking open the copy of the Holmes Basic Set my mother had bought for my father. She mistook his interest in the news story for interest in D&D itself, an error that would result in the game being passed on to me. I imagine this wasn't a completely unusual experience. In fact, Moira Johnston's article quotes Gary Gygax as admitting that the media uproar "was immeasurably helpful to us in terms of name recognition. We ran out of stock!" 

Despite this, I experienced almost no significant opposition to my involvement in roleplaying, nor did any of my neighborhood friends. If anything, we were encouraged to play D&D and RPGs, in the belief that it was a thoughtful, creative hobby that fostered good habits like reading, writing, and social engagement. That's why it was something of a shock to me when I learned, through news stories, that, in some places, there were serious – or at least seriously held – questions about the game and its purported effects on young people.

Though I was aware of Patricia Pulling and her organization, Bothered About Dungeons & Dragons (B.A.D.D.), I never gave either much thought until I saw that infamous 60 Minutes segment from 1985 that interviewed her and others who were attempting to lay the blame for teenage suicides on the game. Even after that, I never saw any of the literature B.A.D.D. produced to advance their cause until comparatively recently. When I did, I was (mostly) terribly disappointed. The little booklet depicted above is little more than a collection of quotes and excerpts taken out of context in an effort to paint D&D as dangerous, immoral, and unhealthy. It's riddled with spelling errors and possesses a layout that makes the Little Brown Books of OD&D look professional. Worse yet, they're not even fun to read in the way that Jack Chick's Dark Dungeons is.

Having said that, there's a part of the booklet I find rather interesting. Here's the relevant page:
The text argues that D&D is bad because it "teaches occult forms of religion," specifically witchcraft. According to the booklet, the state of California has recognized covens of witches as "bonified [sic] religions and …[has] given [them] tax exempt status as churches," facts that prepare us for the absolutely amazing bit of rhetorical jiu-jitsu that's to come. The argument goes like this:
  1. Dungeons & Dragons teaches witchcraft.
  2. California recognizes witchcraft as a religion.
  3. The "Supreme Court has ruled that religion is not to be taught in schools." 
  4. Therefore, D&D should not be allowed in schools.
I can't help but admire the chutzpah on display here. The argument is as specious and disingenuous as it is bold. Claiming that D&D is religious in nature and, therefore, disallowed in public schools is patently absurd, but, as a line of argument, it's imaginative. Unfortunately for B.A.D.D., I don't think anyone not already convinced of D&D's supposed danger could possibly have been swayed by it. 

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